Devlog
- February 01, 2019 by Chainsaw Games Studio#zkiller, #gamedesign, #gamedevelopment, #fps, #animation, #zbrush, #3dsmax, #characterGame Development Process# 3 All characters in the ZKILLER are sculptured using ZBrush and then rigged and animated in 3ds Max. Below, you can take a look at a time-lapse of character posing procedure... Continue reading
- January 30, 2019 by Chainsaw Games Studio1#zkiller, #shooter, #game design, #fps, #first person, #zombie, #chainsawgamesHey y'all, This is the second presentation of ZKILLER development process. All weapons in the game are rigged and animated using 3d Max. Here, you can take a look at a time-lapse animation procedure... Continue reading