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ZKILLER

ZKILLER

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Devlog

  • ZKILLER | Game Development Process #3
    February 01, 2019 by Chainsaw Games Studio#zkiller, #gamedesign, #gamedevelopment, #fps, #animation, #zbrush, #3dsmax, #character
    Game Development Process# 3 All characters in the ZKILLER are sculptured using ZBrush and then rigged and animated in 3ds Max. Below, you can take a look at a time-lapse of character posing procedure... Continue reading
  • ZKILLER | Game Development Process #2
    January 30, 2019 by Chainsaw Games Studio
    1
    #zkiller, #shooter, #game design, #fps, #first person, #zombie, #chainsawgames
    Hey y'all, This is the second presentation of ZKILLER development process. All weapons in the game are rigged and animated using 3d Max. Here, you can take a look at a time-lapse animation procedure... Continue reading
  • ZKILLER | Game Development Process #1
    January 30, 2019 by Chainsaw Games Studio
    1
    Good day zombie killers, This is the first development process of zombie characters for ZKILLER. All characters in the game are sculptured using ZBrush. Here, you can take a look at a timelapse of zom... Continue reading
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