ZKILLER | Game Development Process #2
ZKILLER » Devlog
Hey y'all,
This is the second presentation of ZKILLER development process. All weapons in the game are rigged and animated using 3d Max.
Here, you can take a look at a time-lapse animation procedure of the powerful Double Barrel shotgun in one minute:
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ZKILLER
A first-person shooter survival horror game set in a zombie-apocalypse world in which waves of zombies try to kill you
Status | In development |
Author | Chainsaw Games Studio |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, First-Person, FPS, Post-apocalyptic, Survival Horror, Unity, Zombies |
Languages | English |
More posts
- ZKILLER | Game Development Process #3Feb 01, 2019
- ZKILLER | Game Development Process #1Jan 30, 2019
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